AI Insights · Timothy · July 2021
Top 5 Hybridcasual Games on Android in Europe - Q2 2021
Discover the performance trends of the top 5 hybridcasual games on Android in Europe during Q2 2021, including weekly downloads, revenue, and active users.
In Q2 2021, the top 5 hybridcasual games on the Android platform in Europe showcased diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these games.
Art of War: Legions saw a fluctuating revenue trend, peaking at approximately $190K in the first week of April before dipping to around $94K mid-June, and then rebounding to $182K by the end of June. Weekly downloads for the game displayed a significant decline from around 87K in early April to approximately 42K by the end of June. Active users similarly decreased from about 830K at the beginning of the quarter to around 560K by the end.
Rush Royale: Tower Defense TD experienced an upward trend in revenue, reaching a high of about $146K in mid-June. Downloads followed a downward trajectory, starting at around 127K and dropping to approximately 82K by the end of the quarter. Active users peaked at over 514K in mid-April, then gradually decreased to about 393K by the end of June.
Shakes & Fidget - The RPG had a notable revenue peak of around $201K in late March, followed by fluctuations and ending the quarter at approximately $182K. Downloads remained relatively low but stable, ranging from about 13K to 10K. Active users showed minor fluctuations, maintaining a steady range between 170K and 190K throughout the quarter.
Archero displayed consistent revenue, peaking at approximately $85K at the beginning of April and maintaining around $80K towards the end of June. Downloads fluctuated slightly, with a peak of about 53K in early June. Active users remained fairly steady, hovering around the 500K mark throughout the quarter.
Sniper 3D: Gun Shooting Games showed a relatively stable revenue trend, averaging around $70K to $95K. Downloads started at about 302K at the beginning of April, declining to around 236K by the end of June. Active users peaked significantly at over 3.4M in early June before settling back to around 2.6M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.